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This interface displays all of the plugins that are currently installed and allows you to enable or disable plugins individually. The Plugins editor is accessible from the main 'Window' menu. You can see which plugins are currently installed by opening the Plugins editing interface from the Window menu. If you want to jump right in and try out plugins now, please see the Plugin Examples section. You can create new file types, add new menu items and tool bar commands to the editor, or even add entire new features and editor sub-modes! Many Unreal Engine subsystems were designed to be extensible, allowing you to add entire new features and to modify built-in functionality without modifying the engine code directly. This page describes how to develop your own plugins to use with the Unreal Engine tools and runtime.
